sean butler

morris : yet another toy programming language

compiler   cpp

Morris is a simple programming language for making games. An experiment in minimalism while still being accessible and suitable for a purpose. Wherever possible if we could do without it then it has been left out. Or maybe its really just a toy for me to hack on.

Here you can access the source code build it yourself and see examples of minimal feature set and understand why even though its small the choices made are expressive.

specialisation

Comes with SFML integration, Morris is a system “with bells on” so its alreay integrated and you cant link with other things. Morris is a work in progress, its still very early stages. Its likely some things will break and change.

Once we specialise in 2d sprite games, its arguable how extensive a feature set we really need. Also, search based automatic and generative programming is significantly helped by having a more limited set of types. Basically its just a toy.

We have userland threads which each run in their own little virtual machine. All data inside a thread is private each thread has a sprite and a position and velocity. Because threads are structured this way, they currently act like simple procedures and objects.

small

Did i mention its really just a toy? However, it is a toy you can make toys with!

plans